Hunter (2-1)

Hunters are skillful at indirect combat. Their increased ASPD with bows helps makes them superior to Archers in ranged combat. They are also able to lay mines and traps on the ground to hinder or catch mobs. These traps will cause various status effects (Sandman inflicts the status sleep, for example) or cause elemental damage (i.e. Blast Mine, Land Mine) to a target.

Additionally, they have a powerful subcharacter, the Falcon. Falcons are highly effective at dealing consistent damage, as their damage ignores DEF. Falcons give Hunters the ability to deal damage to multiple monster at once, by gathering enemies together and employing the Falcon with the skill Blitz Beat. If Blitz Beat is not cast manually, however, the damage of Blitz Beat done to each target is divided by the number of targets it hits at that instance, thus making "auto-Blitz" an inefficient method of mobbing. Falcons also have the ability to reveal concealed enemies and destroy enemy traps.

Job Change Guide

To change into a Hunter from an Archer, speak to the Hunter Guildsman in Hugel (hu_in01 386/373) once you have fulfilled the following requirements:

  • Minimum Job level requirement: 40.

Class Data

Skills

See Archer Skills for first class skills.

SkillDescriptionLevelsType

Ankle Snare

Sets a trap with a 3x3 range which will bind an enemy to the ground for the skill's duration, which is affected by the AGI of the target. A trap that has not been stepped on is released after the duration expires and returns the Trap. Consumes 1 Trap.

5

Active

Beast Bane

Increases Attack Power against Brute and Insect race monsters.

10

Passive

Blast Mine

Sets a trap with a 3x3 range that will automatically explode after a specific time period determined by the level of the skill. Consumes 2 Traps. (Reduce After Cast Delay 90%)

5

Offensive

Blitz Beat

Increases the damage inflicted by Falcon.

5

Offensive

Claymore Trap

Sets a trap which will inflict splashed damage in an 5x5 area. Claymore Traps can be attacked to explode instantly. Consumes 2 Traps. (Reduce After Cast Delay 90%)

5

Offensive

Detect

Commands a Falcon to detect hidden characters from a distance.

4

Active

Falconry Mastery

Enables renting of a Falcon from the Hunter Guild.

1

Passive

Flasher

Sets a trap with a 3x3 range that will cause the enemy that steps on it, as well as enemies within the trap's range, to cause Sleep status. A trap that has not been stepped on is released after the duration expires and returns the Trap. Consumes 1 Trap.

5

Active

Freezing Trap

Sets a trap with a 3x3 range which will freeze an enemy once it has been triggered. A trap that has not been stepped on is released after the duration expires and returns the Traps. Consumes 2 Traps.

5

Offensive

Land Mine

Sets a trap with a 3x3 range which will explode once an enemy steps on it. Damage increases according to skill level, caster's Base Level, DEX and INT. A trap that has not been stepped on is released after the duration expires and returns the Trap. Consumes 1 Trap. (Reduce After Cast Delay 90%)

5

Offensive

Remove Trap

Removes a trap that has been set on the ground, as well as regain that Trap.

1

Active

Sandman

Sets a trap with a 3x3 range that will cause the enemy that steps on it, as well as enemies within the trap's range, to cause Sleep status. A trap that has not been stepped on is released after the duration expires and returns the Trap. Consumes 1 Trap.

5

Active

Shockwave Trap

Sets a trap with a 3x3 range which will drain SP away from enemies. A trap that has not been stepped on is released after the duration expires and returns the Traps. Consumes 2 Traps.

5

Active

Skid Trap

Sets a trap with a 3x3 range which will make an enemy slide in the direction that the caster was facing at the moment the trap was set. Consumes 1 Trap.

5

Active

Spring Trap

Commands Falcon to remove a set Trap from a distance.

5

Active

Steel Crow

Increases the damage inflicted by Falcon.

10

Passive

Talkie Box

Sets a trap with a 3x3 range which will last for 600 seconds and will display a prepared message for the person who triggers it. Consumes 1 Trap.

1

Active

Quest Skills

SkillDescriptionLevelsTypeJob Level RequirementQuest

Phantasmic Arrow

Enable the caster to shoot a magic arrow without requiring actual Arrows. Inflicts 500% Wind elemental damage and pushes the enemy 3 cells backward after impact.

1

Offensive

40

Phantasmic Arrow Quest

Soul Link

SkillDescriptionLevelsType

Beast Charge

Attack by using a modified form of Double Strafe that was developed to cause extra damage to Brute monsters. Caster's STR affects the amount of inflicted damage.

1

Offensive

Job Bonuses

LevelBonus Stat

1

Dex: 1

3

Int: 1

4

Dex: 1

5

Luk: 1

6

Str: 1

8

Dex: 1

10

Str: 1

11

Str: 1

12

Agi: 1

14

Dex: 1

15

Luk: 1

17

Vit: 1

19

Agi: 1

20

Agi: 1

21

Dex: 1

23

Vit: 1

27

Dex: 1

29

Luk: 1

31

Agi: 1

33

Dex: 1

34

Int: 1

38

Dex: 1

39

Agi: 1

41

Int: 1

42

Luk: 1

43

Dex: 1

44

Str: 1

46

Int: 1

47

Agi: 1

49

Dex: 1

This table shows the various bonus stats that a character can receive as they level up. Each row represents a specific level, and the corresponding bonus stat that is granted at that level. For example, at level 1, the character will receive 1 point in the Dex stat, and at level 3, the character will receive 1 point in the Int stat. The bonus stats that are granted at each level can vary, and in this case, the character can receive points in Vitality, Strength, Dexterity, Agility, and Luck stats at different levels.

ASPD

EquipAttack SpeedFrom Archer

Bare Handed

156

0

Shield

-9

0

Dagger

-13

+2

Bow

-8

+2

ASPD PotionsUsable

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