Archer
Archers can increase their focus and concentration, usually wielding a bow and arrow, to hunt monsters. Though they prefer sniping monsters from far away, their understanding of the natural forces make them great companions at close quarters during the heat of battle. Growing up surrounded by the luscious trees in Payon, they seek to further enhance their knowledge of the natural forces.
Archers excel in using a bow and elemental arrows that deal even more damage to monsters based on the arrow's element and monster's element.
Job Changing
Once you are Job Level 10, go to the Archer Guild in (payon_in02 64/71). Talk to the Archer Guildsman who changes your job to Archer and rewards you.
To navigate, players can enter /navi payon_in02 64/71 in the chat to be guided to the location.
Class Data
Skills
Skill | Description | Levels | Type |
---|---|---|---|
Arrow Shower | Fires an arrow at targeted cell damaging all enemies on 3x3 AoE. Enemies that receive damage will be knocked 2 cells backward. The base range of this skill is 9 cells. | 10 | Offensive |
Double Strafe | Fires an arrow that will inflict double damage on target. The base range of this skill is 9 cells. | 10 | Offensive |
Improve Concentration | Boosts AGI and DEX temporarily as well as detects nearby hidden characters in 3x3 AoE. | 10 | Supportive |
Owl's Eye | Increases DEX. | 10 | Passive |
Vulture's Eye | Increases Attack Range and HIT with Bow class weapons. | 10 | Passive |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement | Quest |
---|---|---|---|---|---|
Arrow Crafting | Creates Arrows from specific items. The kind of Arrows produced, as well as the amount, is determined by the items used. This skill fails, if the current Weight is more than 70%. | 1 | Active | ||
Charge Arrow | Draws the bowstring to it's limit to fire a volley of arrows which inflicts 150% ATK physical damage and with enough force to push the target 5 cells back. | 1 | Offensive |
Job Bonuses
BonusStats | |
---|---|
Level: 2 | Dex: 1 |
Level: 6 | Str: 1 |
Level: 10 | Int: 1 |
Level: 14 | Dex: 1 |
Level: 18 | Dex: 1 |
Level: 22 | Luk: 1 |
Level: 26 | Agi: 1 |
Level: 30 | Dex: 1 |
Level: 33 | Agi: 1 |
Level: 36 | Dex: 1 |
Level: 38 | Str: 1 |
Level: 40 | Str: 1 |
Level: 42 | Dex: 1 |
Level: 44 | Luk: 1 |
Level: 46 | Vit: 1 |
Level: 47 | Int: 1 |
Level: 49 | Agi: 1 |
Level: 50 | Dex: 1 |
The table above shows the various bonus stats gained by a character at different levels. Each row represents a different level, and the columns show the specific bonus stat gained at that level. The bonus stats include Dex (Dexterity), Str (Strength), Int (Intelligence), Luk (Luck), Agi (Agility), and Vit (Vitality). For example, at Level 2, the character gains 1 point in Dex. At Level 6, the character gains 1 point in Str.
ASPD
Equip | Attack Speed | From Novice |
---|---|---|
Bare Handed | 156 | 0 |
Shield | -9 | +1 |
Dagger | -15 | 0 |
Bow | -10 | N/A |
ASPD Potions | Usable |
---|---|
Concentration | ✔ |
Awakening | ✔ |
Berserk | ✘ |
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